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Dramatized sequential illustrations with dialoguean art form once confined to production of comic strips and comic bookshas recently graduated into the popular, fast-growing, and often financially rewarding genre of the graphic novel. Writing and Illustrating the Graphic Novel is an authoritative instruction manual suitable for formal art class or for self teaching on the part of ambitious self-starters. Beginners who have artistic and storytelling aptitudes learn the basics of graphic novel creation, from first conception of a story idea to publication of a professionally produced book. An introductory chapter describes the widely differing graphic novel sub-genres and the appropriate styles for each. They include superhero, gothic tale, adventure/action story, sci-fi, crime story, and literary fiction. A succeeding chapter discusses and shows examples of picture panels, speech bubbles, layout, and characterization of works in progress. Subsequent chapters offer advice on finding inspiration for stories and explanation of the technique of writing for graphic novels. A variety of illustration and layout styles are shown with reference to ways in which each fits a different sub-genre. A final chapter presents practical tips on getting a graphic novel published. More than 400 illustrations take students step-by-step through the process of creating a graphic novel.
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Product details
Paperback: 128 pages
Publisher: B.E.S. Publishing (September 1, 2004)
Language: English
ISBN-10: 0764127888
ISBN-13: 978-0764127885
Product Dimensions:
8.2 x 0.5 x 10.8 inches
Shipping Weight: 1.2 pounds
Average Customer Review:
4.2 out of 5 stars
12 customer reviews
Amazon Best Sellers Rank:
#298,081 in Books (See Top 100 in Books)
gave it as a gift to my granddaughter she likes it
"Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works" by Mike Chinn is an excellent work. It provides a comprehensive overview of the principles and processes of the art and is comparable to Will Eisner's "Graphic Storytelling and Visual Narrative." The difference between the two lies in Eisner's emphasis on the "what" and Chinn's emphasis on the "how." The books shine with equal brilliance, but if I had to choose only one of them for my library, I would probably choose Chinn's because of its more practical approach.
good reference
I was very curious about the process of illustrating a graphic novel. I have a story, but I lack the artistic skills to do the graphics myself. THis book showd me just how much I do not know. Very helpful gave me a lot to think about.
Very nice
After reading several books on the subject, I honestly feel that this is the best when it comes to get a good feel for the industry and the genre. It is not too wordy, as some on the topic, but it is not too skimpy either. I really feel I learned something from this book.
A complete guide. A ride through the Graphic Novel concept and everything you need to know to meet face to face with every detail, including reading recommendation for every genre.A must have for any creator or fan, and one of the few written recently specially devoted to the Graphic Novel
I bought this as a gift for my friend. It arrived in plenty of time to give it to her and in the condition it was described.
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